v1.3 (legacy)

RawInput configuration

Enable Unreal's RawInput plugin so v1 projects receive the DualSense buttons and sticks.
v1 only. v2 reads the controller natively: if you use v2, do not configure RawInput for the DualSense, or every button fires twice.

v1 of the plugin only drives the controller's output. To read its buttons, sticks and triggers you need Unreal's RawInput plugin, configured for the DualSense.

1. Enable RawInput

In Edit → Plugins, enable Raw Input and restart the editor.

2. Add the DualSense to DefaultInput.ini

Add this block to Config/DefaultInput.ini. It maps the controller's axes and buttons to Unreal gamepad keys.

Config/DefaultInput.ini
[/Script/RawInput.RawInputSettings]
+DeviceConfigurations=(VendorID="0x054C",ProductID="0x0CE6",AxisProperties=((Key=Gamepad_RightTriggerAxis),(Key=Gamepad_LeftTriggerAxis),(Key=Gamepad_RightY,bInverted=True,bGamepadStick=True),(Key=Gamepad_RightX,bGamepadStick=True),(Key=Gamepad_LeftY,bInverted=True,bGamepadStick=True),(Key=Gamepad_LeftX,bGamepadStick=True),(Key=GenericUSBController_Axis7,bGamepadStick=True),(Key=GenericUSBController_Axis8)),ButtonProperties=((Key=Gamepad_FaceButton_Left),(Key=Gamepad_FaceButton_Bottom),(Key=Gamepad_FaceButton_Right),(Key=Gamepad_FaceButton_Top),(Key=Gamepad_LeftShoulder),(Key=Gamepad_RightShoulder),(Key=Gamepad_LeftTrigger),(Key=Gamepad_RightTrigger),(Key=GenericUSBController_Button9),(Key=GenericUSBController_Button10),(Key=Gamepad_LeftThumbstick),(Key=Gamepad_RightThumbstick),(Key=GenericUSBController_Button13),(Key=GenericUSBController_Button14)))
bRegisterDefaultDevice=True

0x054C is Sony's vendor ID and 0x0CE6 the DualSense product ID. For a DualSense Edge, add the same line a second time with ProductID="0x0DF2".

Button mapping

With the block above, the buttons arrive as these keys:

DualSenseKey
□ ✕ ○ △Gamepad Face Button Left / Bottom / Right / Top
L1 / R1Gamepad Left / Right Shoulder
L2 / R2Gamepad Left / Right Trigger, axes Gamepad Left / Right Trigger Axis
L3 / R3Gamepad Left / Right Thumbstick Button
CreateGenericUSBController_Button9
OptionsGenericUSBController_Button10
PSGenericUSBController_Button13
Touchpad clickGenericUSBController_Button14

Enhanced Input

Once RawInput delivers the keys, use them in Input Mapping Contexts like any other key. Useful references:

The boilerplate project includes a working configuration.

© 2026 Developed by Altercode. Blueprint graphs rendered with ueblueprint (MIT).

Unofficial plugin, not affiliated with, endorsed by or sponsored by Sony Interactive Entertainment Inc. "DualSense", "DualSense Edge" and "PlayStation" are registered trademarks or trademarks of Sony Interactive Entertainment Inc. "Unreal" and "Unreal Engine" are trademarks or registered trademarks of Epic Games, Inc.