Getting Started
Welcome to the documentation for the DualSense Plugin for Unreal Engine 5.
This plugin enables full support and control of the DualSense controller (PlayStation 5) within Unreal Engine projects.
It provides C++ and Blueprint APIs to manage adaptive triggers, haptic feedback, LED color and more coming soon.
๐ฎ What does it do?
This plugin allows you to interact with the features of the DualSense controller using both native C++ and Blueprints. Whether you want to trigger adaptive resistance in triggers, vibrate the controller, or change the LED color โ itโs all here.
If you're building immersive gameplay mechanics, controller feedback can take your experience to the next level.

๐ฆ Download
You can purchase and download the plugin from Gumroad:
๐ DualSense Plugin on Gumroad
๐งช Blueprint Example
Hereโs a basic example Blueprint that demonstrates how to configure adaptive triggers using the plugin:
This setup shows how easy it is to assign specific behavior to the controller using visual scripting.
๐ Boilerplate Project
Try it Instantly with a ready-to-dev project.
To help you get started faster, weโve provided a boilerplate Unreal Engine 5.5 project with the plugin pre-installed.
You can use it to test the plugin immediately and see a working integration without starting from scratch.
๐ Whatโs next?
After setting up the plugin, check out these pages:
Enjoy building with DualSense support in UE5! ๐