Getting Started

Welcome to the documentation for the DualSense Plugin for Unreal Engine 5.

This plugin enables full support and control of the DualSense controller (PlayStation 5) within Unreal Engine projects.
It provides C++ and Blueprint APIs to manage adaptive triggers, haptic feedback, LED color and more coming soon.


๐ŸŽฎ What does it do?

This plugin allows you to interact with the features of the DualSense controller using both native C++ and Blueprints. Whether you want to trigger adaptive resistance in triggers, vibrate the controller, or change the LED color โ€” itโ€™s all here.

If you're building immersive gameplay mechanics, controller feedback can take your experience to the next level.


๐Ÿ“ฆ Download

You can purchase and download the plugin from Gumroad:

๐Ÿ‘‰ DualSense Plugin on Gumroad


๐Ÿงช Blueprint Example

Hereโ€™s a basic example Blueprint that demonstrates how to configure adaptive triggers using the plugin:

This setup shows how easy it is to assign specific behavior to the controller using visual scripting.

This blueprint is visible also on BlueprintUE.

๐Ÿš€ Boilerplate Project

Try it Instantly with a ready-to-dev project.

To help you get started faster, weโ€™ve provided a boilerplate Unreal Engine 5.5 project with the plugin pre-installed.
You can use it to test the plugin immediately and see a working integration without starting from scratch.

Download Boilerplate Project

๐Ÿ”— Whatโ€™s next?

After setting up the plugin, check out these pages:

Enjoy building with DualSense support in UE5! ๐Ÿš€